This year, PRODYNA hosted a company-internal Hackathon. All employees of our branch (Switzerland) were divided into teams of three to four members. The teams then received a couple of tasks. One of this task was the creation of a simple game. The required features were: Maze Generation and a controllable player character with a ‘goal’ field. Also, a client and server had to be implemented.
The team I was part of came up with: RescueBomb!
- Client<>Server Communication using WebSockets
- Maze generation based on randomized prims algorithm
- Multiplayer capability
- Enemies, wandering around in the game world. (They currently don’t hurt you.)
Demo can be played on:
Herrmann Schweizer – Implementation of Maze Generation (Randomized Prims algorithm), Server side
Patrick Lüthi – Implementation Server side (Java)
Aymen Furter – Implementation Client side (JS)